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and when you do this day-in day-out with the kind of volume of images a modern professional does, there’s this nagging feeling that there must be an easier, better, faster way to get to the image you have in your head. Multiple clicks, undo, more clicks, switch tabs, click, click, click. In some cases, the mouse simply limits what you want to do.ĭemand on the user also increases to a point where the work-over-workflow equation may become a little top-heavy and you lose focus on what’s really important: image and vision.
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The range of adjustment you can put into it quickly reaches a point when the UI and the tool-set start to overwhelm this rather simple concept. Modern applications like image editors are complex beasts. The idea of using a mouse to interact with a GUI (a concept known as WIMP – window, icon, menu, pointing device) actually dates back to the late 60’s to Doug Engelbart’s “oN-Line System” (NLS). This was a bit of a moment for Capture One on the ideas of how to do GUI (Graphic User Interface) not least because the traditional curves interface is often complex to get your head around for color adjustment (and this made it way simpler), but also because the design has roots in a concept that doesn’t actually require a mouse to use it.
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Today, I’m going to write about a project that actually means doing less in Capture One.Īround Capture One 8.2, we re-designed the Color Balance Tool. Normally, we write lots of stuff on how Capture One Pro’s newest features expands functionality. To learn more about our latest version, click here. NOTE: This article discusses an outdated version of Capture One.
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